Isleborn
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Three armour lines per class.

Every class has its own three lines of helm, body and boots in each of the five metals. Pick a class and a metal; the bars show what a full set of each line gives, bonus included.

Enchanting, rune by rune.

Ysolde raises one piece at a time, up to +7. Every rune can break. When it does, the bars and marks are gone and the piece drops one level. Each line's armour also gains its own extra with every rune.

Watch Ysolde work, or take the hammer yourself.

What the numbers do.

Players and creatures follow the same rules. Creatures aim and dodge a little worse than a geared player, so both sides miss now and then.

Pick your reach.

Every metal comes in five weapon types. Damage is the metal's attack times the type's multiplier; reach is how many tiles away you can hit from.

Sixteen skills.

Skills unlock as your level grows, cost mana and recharge on their own cooldown. Pick one to see it on a practice skeleton.